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XJBILLIARDS

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Forty Thieves Solitaire

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Solitaire
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Game guide · XJBILLIARDS

Forty Thieves Solitaire: instructions and practice

Before making a move, check the cards in view. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Something to practise

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

The goal to keep in mind

Build eight suit foundations from ace to king. Use another round to revisit a decision. Treat this as a chance to practise one rule.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Before making a move, check the cards in view.

An example before you play

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

A useful caution

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.

Helpful answers for players

What is the aim?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Begin with the objective. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.

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